Before the cast bar finishes, you just press your, Level 3 Elementals on Passive mode will let you autocast bolts of the corresponding element. Level 3 - Increases that players elements magic damage when THEY are standing inside the insignia and additional bonuses to that element (faster cast time, more matk, etc). There's many, many ways to play BG/WoE sorcerer, and I'll just be covering the way I play it and touch upon some alternate builds I've heard about. Armor: Illusion Armor B-Type, Flattery Robe (Agav, Sweet Nightmare) Wind - Used mostly for its abilty to boost ASPD, reduce total, cast time and create a defensive barrier. Only one of Volcano, Deluge, Violent Gale, or Land Protector can be cast at a time by the same player. You can also hunt them outside of Gramps map. Will override other Endows and Aspersio. Use on upper headgear slots for Neutral Psychic Wave builds. Talk to the Receptionist and ask to Register for the Academy. This is usually used to remove skills like Defender, Reflect Shield, Hallucination Walk, Max Pain, and Agi Up (not a full list) so that your ally DPS can do damage better. Commands your Elemental to change modes. Calls forth a gigantic spear of lightning from the skies to skewer a single target, which will inflict Wind property hybrid damage to all enemies around the target. For example, use Wind Endow on a Chain Lightning Warlock to increase all their Wind Magic by 5%. This means it has more damage, but you can't equip a shield. (Also I just realized the icons are all totally wrong. It's very important to explain once more the role of the job class in a party, what they can do to help, what skills to use and in which situation, and so on. Monster Drop (Cecil MVP in Bio 3/Wolfchev). I'd list them but honestly you might want to check out. Enemies inside the small tornado thing will be unable to move for a short period of time. Some skills on the lightning tree I haven’t acquired yet but they are probably not as confusing as the others and I will try … The ATK increase depends on your ally's weapon's level and the caster's Endow levels. It's straight up better than Knight's Shield/Cursed Knight's Shield in stats, and can get extremely powerful enchants. Only one of each elemental insignia can be placed at a time (insignias do not share the same cooldown). Level on some weak monsters until you hit around Level 20-30. Build. Accessory (L): King Schmidt's Divine Power Insignia, Illusion Battle Chip (L), Magical Intensifier Ring Use Striking on any physical DPS in your party. Level range to join the first bracket of Gramps quests. Note that a support oriented Sorcerer can still opt for the AoE Sorcerer skills to provide some damage when needed, at least in the leveling phase. Plus, the quest gives a solid chunk of EXP. Cheaper though. Consume 1 Yellow Gemstone to create an area that increases Flee and Wind Property damage of all units standing in the area. Since INT is directly in Sorcerers' spell formulae, each point in INT will increase damage more than an equivalent in MATK alone. A Scholar needs to be at least 99/60 in order to job change into a Sorcerer. Headgear (Top): Guard's Cap, Asgard's Blessing, Aegir Helm(for Nyso) [Leaf Cat Card for Nyso, nothing really good here for Garro, can Bungisnsis or Rigid Sky Deleter] Mine have Spell5/ASPD/Agi3(which I share with my Warlock) or Spell5/Magical Healing/Agi3(for PWave farming). The PvP support choice. I am thinking of returning to IRO. Hi, I'm Ara, and welcome to my Sorcerer guide. If you’re currently looking at this… please save yourself and play as a female character if you want to play as a sorcerer. Affects the next 3 * skill level number of hits. Will override other Endows and Aspersio. This means I need to have double 656 SP (1312 current SP) when I cast Soul Change to give the RK full SP. I like to use it at level 2 or 3 so I can move it around a bit more. If you fail, you drain all your SP instead, so be careful and carry SP potions if you use this. This accessory gives the most damage out of any other accessory if perfectly enchanted. Half of both player's are consumed in this exchange. Good if you want to be a bit tankier, though the HP from GSS/Temp boots combo might be better depending on the situation. Ragnarok M: Eternal Love is a free-to-play fantasy RPG based off the original Ragnarok Online franchise, developed by XD Global and licensed by Gravity Interactive. Love [GM] Panic? Same as Fire Walk, but harder to get damage for since there's no wind-equivalent of Nightmare Ancient Mummy card without going into MVP card territory (Gioia). Earth Grave (Earth element) has an average AoE, lower damage, and a quick cast time (has the ability to knock units out of hide/cloak). Spellfist has a completely different build from normal sorcerer, so make sure you don't end up insta-casting bolts or else you're not going to be able to use this at all. Shadow Gear: Sorcerer Shadow Glove + Book, Upper: Ceremonial Crown, Celestial Coronet, Antiquity Cap, Spell Circuit, Old Wind Whisper, Illusion Morpheus's Hood, Wickebine's Black Cat Ears Each insignia has the ability to boost the counter element no matter which level you use. Boots: Dragon Scale Boots (Dragon or Fish resist enchants) [Green Ferus] Points are Etc item, each having a different element corresponding to that insignia (Scarlet Point/Indigo Point/Lime Green Point/Yellow Wish Point). Inflict Water Property damage to a target. Sure, but just don't forget that you're still expected to support if you're in a party. Use if you're on some kind of wind or water-only build and your boots are under +7, otherwise Nightmare Veris is better. I use this quests for after transcendence too. My go-to skill for leveling to 85. Headgear (Mid): 3D Glasses The offensive AoE build strips itself of its former single target spell past and ascends to the utilization of magic that deals damage to multiple foes. Monster Drop (Pom Spider/Sage in Biolabs), This used to be the best weapon for Psychic Wave, but now, 160 MATK, 3 INT, and 3 DEX. DEX - Recommended: 1 or 120, depending on your build. Useful when running many instances, since a lot of Undead/Shadow monsters in instances. There's no cooldown on these, so you can just do it repeatedly until you get to 85. This page has been accessed 58,292 times. Hello, I don't play tank Sorcerer in MH2 but here's my theorycraft + input from people that actually play this for how it should go. A summons stats are directly based on that of the sorcerer (ie A high agi / flee sorcerer will create a summon with high flee). This allows you to get instacast on your spells with more than .5 seconds of fixed cast time without using Ventus, but it's not really that reliable. i want to play on the server where there is 3rd class. Keep in mind that if your MH2 party's Warlocks are weaker than your physical DPS, you can opt for the physical options instead. For example, if you have 200 SP and your target has 50 SP, afterwards you have 25 and your target has 100. Keep in mind that on NovaRO, Dorams are people too, so it'll hurt them more. For example, if you use Fire Insignia at any level, any unit INSIDE the insignias 3x3 AoE will take +50% damage to water elemental attacks. Mid: Magical Booster, Black Devil's Mask, Black Frame Glasses, Monocle When stacking multiple level 2 insignias on the same target, the targets attack will turn to the most recent insignia you placed on that target. Sorcerer is indeed a very versatile character. Removes Poison status effect on enemy. Don't bother with the set bonus. Alright so you've got some zeny now, nice job. If you're willing to get rid of the small bit if extra survivability for the extra SP, this card is fine. Does Neutral damage by default, but lets you use 4 other elements as well. Sorcerer Job Change Guide Requirements Base Level: 99 Job Level: 50 (70 strongly recommended, will never recover lost skill points otherwise) Job Class: Sage or Scholar: Item (s) (Consumed): Elemental Ores (Crystal Blue, Red Blood, Green Live, Wind of Verdure), 1 Reset Stone Will override other Endows and Aspersio. Reduces variable cast time. These drop from Faceworm's Nest already refined and enchanted. Tends to be cheaper than the 1-handed version. Changes Flame Heart, Mystic Frozen, Rough Wind, or Great Nature into Red Blood, Crystal Blue, Wind of Verdue, or Green Lives, or the latter into the former. If you cast Warmer on a unit with one of those 3 cold looking debuffs, it will get rid of it. At +9, will give you a nice chunk of bonuses but doesn't give hard stats like GSS enchants will. Cast the same level twice to return it to Idle mode (not the same as Passive) where it doesn't do anything. If you have less than 5 SP, you can't cast Health Conversion due to its SP cost. Let's say you're gonna be fighting Undead stuff. Siege Token Shop, Summer Festival (Plushie Claw), Weekly Coin Shop. You might want to keep a shield with this card on it as a swap. Boots: Temporal Boots of Dexterity, Illusion Leg B-type 100 total LUK will, however, make you immune to Curse. Gives you a 10% chance to break a cast on an MVP monster, or 100% to break cast on a normal enemy. For the 2nd enchant, you can go Runaway Magic if you're doing damage, Lucky Day if you want to do damage without having SP drail (but less damage), or Muscular Endurance if you're playing support and don't need any damage boost. Also gives 5% reduction to Water attacks. It's still green, so it's not obvious that it's been turned on. Place a Wind Insignia on the floor. This is the one from the normal mob in Bio3, just to clear up any confusion with the bio5/boss cards. If you use a Crimson Rod and no Wickebines, you can run a Nightmare Mimic Card and this card + Nightmare Arclouse on shield for maximum anti-undead Magic. Level range to join the second bracket of Gramps quests. Consume 1 Red Gemstone to attempt to inflict Stone Curse on a target. ), Giant Snake Skin Soul Linkers, despite their base being a melee class, are magic casters. The higher the Endow, the more ATK. If you plan on using Illusion Leg B-Type [1] AND plan on reaching fast casting via stacking VCT% on your gears, you may take 1 base DEX. Ragnarok 2 Online: Ragnarok Online 2 Sorcerer Guide. Units inside any Water Insignia will take 50% more damage from Wind Element damage. The damage won't really do you any good but hey, it's 5% ASPD. Keep in mind that you need (DEX * 2) + INT = 530 to achieve 0 variable cast time. The best choice for PvP. Fire - Used mostly for its abilty to boost the Atk of the sorcerer and increase the recovery amount of Warmer (+10%). Some information of job build, skill, and requirment of the sorcerer job at Ragnarok Mobile Eternal Love Level 2 - Changes weapons element to the insignia element (this excludes monster skills). Endows an ally's weapon with Wind Property. My discord is Ara#6193if you have any questions, or if you think I missed something/got something wrong. Use an Endow on any Magical DPS. Sometimes Dark Priest, Roween, Kaho, Neraid, and Shinobi from this board is in the Gramps map. Weapon: Boltijin, Elemental Origins, Ledger of Death, VM Book, Chilly Spellbook (Ju/Faithful Manager) Ragnarok Online 2 Sorcerer Guide by The Red Roses. ... Ragnarok M: Eternal Love is a free-to-play fantasy RPG based off the original Ragnarok Online franchise, developed by XD Global and licensed by Gravity Interactive. Level range to join the third bracket of Gramps quests. It's not really worth using the card combo with White Knight Card though, since it only increases Physical damage, and I don't personally believe the extra 5% damage reduction from Medium/Large monsters is worth the cost of the card. Archived [Build] Battle Sage - Professor - Sorcerer. Use on Diamond Dust/Water Psychic Wave/Cold Bolt Spellfist builds. Each skill level will increases the Fire Magic damage by 1%, so 5% at level 5. The 100% MDEF pierce is really good vs both high and low MDEF enemies, and 5% proc is actually really easy since it's a chance per tic of damage per enemy.That's to say, if you cast a level 5 Psychic Wave that hits 10 enemies for 7 hits each, that's 70 chances for the 5% proc. Since this skill affects only the first number of hits, INT and MATK become more important for the initial burst damage than ASPD. If you've got one of these sitting around because you use it on Ranger or something, you can throw it on your Sorcerer for leveling or just for the stat boost. Although Sorcerers's base HP is one of the worst, having a bit more HP will allow you to not die when sacrificing your own HP in Health Conversion. A common practice of using AoE spells in combination is key to reach high damage output. Each cast has a chance to give you a skill called "????" Boots: Temporal Boots of Dexterity, Illusion Leg B-type Inflict Fire Property damage to a target and enemies surrounding the target. This is similar to the Hindsight Sage/Scholar build. Everybody's first armor (set) outside of Eden. At high refines, this Staff is very good if you combo it with a, Great for early leveling, but since it's two-handed, the lack of a shield will make you squishier. Accessory (R): Illusion Battle Chip (R), Magical Intensifier Ring, Upper: Old Wind Whisper Lose SP if the absorbed spell is Spellbreaker. Water insignia level 2 on the MVP will reduces its damage considerably and increase all incomming wind attacks by +50%. Dex reduces your cast time, INT reduces cast time and increases your chances of landing Arrullo, and MDEF makes you more resistant to statuses and magic damage. A Sage needs to be 99/50 in order to job change into a Sorcerer. Does more damage based off the level of Seismic Weapon (Earth Endow) you have. Killing Cloud (Poison element) has an average AoE, damage, and cast time (requires two Red Gemstones and hits multiple times). The UI and vfx are not finished yet. To target an ally, either use the party menu or shift-click on their sprite. Otherwise, I wouldn't spend too much zeny trying to make one for your sorcerer (although I did) because it's outclassed by many cheaper hats. Ideally you'll want a +9 or higher of this if you want Neutral resist, plus 5% from Fire, Water, Wind, and Earth. This build is single target oriented and so is more of a "for fun" type of build, as leveling really requires AOE. Combos with Big Ben Card for MDEF pierce vs Demon race monsters. Same as Nightmare Mimic/Nightmare Arclouse combo, but goes with Neo Punk and is used against Formless and Demon. Garment: Clergy Manteau, Illusion Engine Wing B-Type, Any Illusion Garment (Illusion Survivor's Mant, Illusion Muffler, etc. Ragnarok Online 2 Sorcerer Beginner’s Guide by Kyoshiro Intro: So, I’ve decided to write a guide here just to help out anyone here who didn’t migrate from the SEA server or are just new to the game in general. Subsequent casts will remove the current land effect. Any unit, friend, or monster that stands INSIDE the insignias 3x3 AoE attack will change. Also they can't Resurrect you if you die and you take more damage from Fire/Holy, so be careful. Me too. Here's an example of how this works. Important Skills: (same as for Support Sorcerer, but I'll paste them here for readability), Upper: Ceremonial Crown, Celestial Coronet, Antiquity Cap, Spell Circuit, Old Wind Whisper, Illusion Morpheus's Hood, Wickebine's Black Cat Ears Consume 3 Red Blood/6 Red Blood/1 Flame Heart to Summon Agni, the Elemental Spirit of Fire. Combined with Agni level 2 in passive move, this little fire thing heals a lot of HP. Very nice for defensive stats. Stats-wise, a support Sorcerer does not necessarily differ too much from an offensive caster Sorcerer. You'll want to replace this with King Schmidt's Divine Power Insignia [1] at some point, since it's better even if you aren't using Temporal Boots with Runaway Magic. They don't do much damage anyway. Being Undead makes you immune to Frozen, Stone Curse, and take less damage from Undead and Poison! I personally like HMC more because I only need to swap one piece of equipment, though. The 2 slots is nice, but keep in mind that it's a level 3 weapons so Bio5 cards won't be as effective on it. Also for all-around builds where you're too poor or cheap to decard between builds. 100 total AGI will make you immune to Sleep. 2 slots on a level 4 weapon makes this a good candidate for putting. When @showsp is on, you CANNOT see your party's HP bars. Tera has survivability stuff, like DEF and HP. For example, if you place a Safety Wall on the floor, and then cast Volcano on top of the Safety Wall, the 1 cell occupied by the Safety Wall will not have bonuses from Volcano, but the Volcano will still apply on all the other cells. Unlike its, The Sorcerer's most powerful AoE spell is, The Support type is going to differ from how the. Consume 3 Green Live/6 Green Live/1 Great Nature to Summon Tera, the Elemental Spirit of Earth. Level 1 is Passive, 2 is Defensive, 3 is Offensive, and 4....kills your elemental. Not only does it improve your natural SP recovery, it makes your SP pots better, so you technically save money. Now how this skill works. Keep in mind that the +7 and +9 bonuses do NOT stack. Remember that Sorcerer is mainly a support class, and you need to be alive to support your party members! An AoE root. Unlike their predecessors, sorcerers have the ability to do area of effect damage. Faster though. Weapon: Crimson Bible, Vicious Mind Book, Ledger of Death,Book[3] [??? Ordinary people need to focus with basic magic, but Sorcerers emphasized research that lead to the source of mobile magic. You can also use any other slotted mid headgear (. Used mostly to increase carrying capacity. Doesn't give as much damage as Rainbow Scarf, but if you have one of these and no Rainbow Scarf, it's not bad either. You can also max this if you're playing a Spellfist build vs Undead or Earth element enemies. Important in instances/dungeons that cast Sleep and/or Stone Curse, such as Horror Toy Factory and Bio5. Diamond Dust (Ice element) has an average AoE, damage, and cast time. At +15, a decent DPS weapon for magic classes that can equip it. Great to use if Fire, Water, or Wind will not give elemental advantage to whatever you're fighting, and you don't need to be standing on a Land Protector. Notable things Aqua can do include Level 1 on Defensive Mode giving you a mini Devotion, and Level 2 on Passive gives additional Crystallization chance on, Consume 3 Wind of Verdue/6 Wind of Verdue/1 Rough Wind to Summon Ventus, the Elemental Spirit of Wind. They're also a nice source of Vitamin C SP, with Health Conversion and Soul Change. If put on a +10 or higher level 4 weapon, 60% damage boost total per card. Keep in mind that it takes some of your SP every hit you take, so someone hitting you at 193 ASPD will shred your SP. Even vs attacks that do "non-reducible damage," Energy Coat will reduce it. Headgear (Lower): Doesn't really matter, Umbala Spirit/Magical Rosary in Mouth for a little extra HP, Poison Breath if using Giant Snake Skin in Garment I have 2433 Max SP (not shown). On failure, will reduce your own SP to 0. Useful in instances like Horror Toy Factory, Last Room, or dungeons like Bio5 because of the monsters that will Stone Curse. Kind of like Pneuma, but only reduces ranged damage instead of dodging it completely. It has a chance of leaving enemies stunned.The damage is enhanced if the user has learned both Striking and Endow Tornado. Armor: Int Soutane, Illusion Armor B-Type, Flattery Robe If you want to make sure people get the most SP possible when you Soul Change them, Moonlight Dagger won't give you any offensive capabilities or cast reduction, but it'll definitely increase your SP. Insignias can be created of the 4 basic elements. Max this to increase Striking Effectiveness and Varetyr Spear damage. This is a Skill Simulator and Planner for Sorcerer. If you cast an LP on a different Sorcerer's LP, the overlapping section will be removed. Sorcerer AoE spells have a very short after cast delay, but very high reuse delay. Remember, the SP cost for this skill is 5 SP, so if you go under 5 SP you'll have to recover some SP first before using it. Your very first Sorcerer-only hat! slotted(!!!) Gives some ASPD and MATK. which server should i play on? Has a chance to Stun. Use on Varetyr Spear/Wind Psychic Wave/Lightning Bolt Spellfist builds. 3. People walk around. Summons each have the ability to change the element of Physic Wave, change the Sorcerers Elemental Resistance (100% resist of that … Enemies damaged by the splash will take 3/4ths the damage inflicted. A very good skill to proc on-hit effects with. This skill won't improve your Spellfist Damage, but it WILL increase your autocast bolt damage, including those from, So what you do is you cast your bolt spell. Endows an ally's weapon with Water Property. If you're using this to heal or something during a boss fight, take care to not let the boss stay in the Warmer. I've dumped all the gear I could think of here, and then I'll go more in-depth in each build section on what gear is for what build. Units inside the warmer heal a % of their max hp every couple seconds. Note that if the melee hit is like, super strong, it can break the safety wall in a single hit. It's like Crimson Rod, but 2-handed. Very nice for the Neutral Resist. Cold Bolt is a good choice to use with Spellfist, because Aqua's bonus MATK is more useful than Agni's bonus ATK when summoned. This can be countered by also placing a water insignia (-1% hp every 5s). Accessory (L): King Schmidt's Divine Power Insignia, Illusion Battle Chip (L), Magical Intensifier Ring Cheaper than the 1-handed version. I personally don't use this at all, since Elementals die really easily either way, and I've got HP Conversion to keep my SP up. Well, you have a couple of jobs, depending on what content you're running. Use this card if you're mainly doing Earth damage. Tip: You can select the skill with your hotkey, and then scroll up and down to change the level you're casting this as. Armor: Int Soutane, Illusion Armor B-Type, Flattery Robe Also, if you're using a book for a caster build, this will let you get some extra MATK without having to swap your Racial bonus cards every time. Only works with manually casted bolts, so autocast bolts will not be able to be canceled into Spellfist. Creates a crest on the ground that boosts. Max this to increase Striking Effectiveness. Hate being frozen? Cheap and usable on a lot of classes, Asgard's Blessing will help you stay alive and healthy. They will be able to hit you if you're within range, but they will not move. Does extra damage to Undead race enemies. Chance scales with your INT. Also gives stats and a damage boost on your Psychic Wave. Psychic Spear Rod can be enchanted with, With the release of EDDA Biolabs, the 3 new weapons are now the best for each build they represent. For example, if you are wearing fire armor, and a monster hits you while THEY are standing in a level 2 fire insignia, you will take reduced damage (Fire attack vs Fire Armor - 1/4 damage taken). This is your last priority. Each cast cost 1/2/3 Point (depending on level used), which can be bought in geffen tower (200z ea). You'll be more squishy, and you won't be able to use shield cards and Shield + Weapon card combos. The Dragon resist is extremely useful for the Monster Hunter 2 Star Boss, Garronath. I personally don't really like this one, but it'll give you a little bit of after-cast delay reduction and MaxSP. Use in mid headgear slot for Neutral Psychic Wave builds due to its combo with. You can also dispel your allies to remove debuffs. If you time it well, you can dodge spells such as Fenrir's Tetra Vortex with this skill. Mid: Magical Booster, Black Devil's Mask, Black Frame Glasses, Monocle This one's pretty straightforward. Also custom shield sprite. Place a small tornado thing on an area. In the screencap below, the party menu on the left is @showsp OFF, and the party menu on the right is @showsp ON. Allows you to leave behind a trail of Fire where you walk. Increases ASPD and FLEE. Those people are wrong. Garment: Clergy Manteau, Illusion Engine Wing B-Type, Any Illusion Garment (Illusion Survivor's Manteau, Illusion Muffler, etc. Also, this is a Platinum Skill so it doesn't cost you points. This is not a traditional “leveling build”, but rather a framework that shows you some of the most commonly used setups for each role. Your standard MATK card. So... the cheapest yet still effective sorcerer build. Many Sorcerer spells also use INT directly in its damage calculation, so having as much INT as you can is a good idea. If you wear 2 of these and 80+ base VIT, you'll be immune to Sleep and Stone Curse. Inflict Poison Property damage to a Poisoned enemy. Cancels an enemy's spell, mid-cast. At 174/127, talk to Devon Aire and ask to join the Arc Wand Clan for the extra stats. The only upside to this armor is that it's unbreakable, so you won't have to go back to town to repair your armor if you're wearing this. For Support Sorc, you can consider putting a. You can use, Hate being frozen AND love being an edgelord? Summons each have the ability to change the element of Physic Wave, change the Sorcerers Elemental Resistance (100% resist of that element), and boost certain elemental spell's damage. Also be sure not to die when you're low HP because of this skill. Less useful, but still the best versus large monsters (if you don't need mdef pierce vs them). Rerolling your enchants may become very expensive. Thank you! Ventus likes to increase ASPD and reduce Fixed Cast Time. If you use a Crimson Rod and no Wickebines, you can run a Big Ben Card and this card + Neo Punk on shield for maximum anti-demon Magic. When your Elemental runs out of SP, it will automatically go into Passive (level 1) mode. For beginning Sorcerers, @showsp/Soul Change/Health Conversion can be confusing. Get to 1st job again, then do the, I like to take these quests if it has overlaps with the 85-115 Gramps quests. Currently the most versatile weapon, but what enchants you want will vary. Spell is more commonly used. When I cast Soul Change, my current SP is replaced by half of the RK's current SP, and his SP is replaced with half of my current SP. It's also used in PvM for farming Bio3 for either Big Crossbows (from Cecils) or Energy Fragments (from most weapons that drop in Bio3). Cancels a bolt skill mid-cast, and channels the damage into your next autoattacks. I'll start this off by saying that I'm by no means a good PvP sorcerer player, but I know what I'm supposed to be doing at least. Consume 10% of your own HP and SP to restore 10% of your Elemental's HP and SP. However, MATK is still included in the skill formulae so getting a small amount of LUK is still recommended, and it also provides other bonuses like perfect dodge and status resists. Weighs 0 also, so you can put a nice card like. In parties, you can spam Spellbreak on bosses that have cast bars to cancel their mechanics. (Warning: I’m bad at writing guides, lol) I’m only writing this guide from my experiences as a Sorcerer so far in the SEA server. ©2020 gravity interactive, inc. all rights reserved. So even worse. I've listed some of the more important things that each of the 6 stats increase. I've been told that this skill's decent for. Units in Fog will take 75% less damage from ranged autoattacks, and 25% reduced damage from ranged skills. I prefer using Fireball, which does damage in an area, when I fight Undead monsters to level, since a lot of them tend to be both Undead Race and Element. Units inside any Wind Insignia will take 50% more damage from Earth Element damage. Fire Element units will regain a % of their maxHP every couple seconds, while Earth Element units will lose a % of their maxHP every couple seconds. For the first enchant, you can get Spell for more MATK and less variable cast time or HP% if you already have 0 variable cast and don't want damage. Keep in mind that Left Accessories will go on your right side (but your character's left) and vice versa. :> I've been playing Sorcerer for a while, and I thought I'd share some stuff I've learned, lol. Boots: Temporal Boots of Dexterity, Illusion Leg B-type Insignias require a bit of setup and coordination and also have high skill requirements. Slightly weaker than focusing an element, though. There's also normal board quests for Evil Druid and Wraith in the 71-85 board. How many are produced are random. At level 5, will also do damage to your target on success and yourself on failure. This skill is now disabled in WoE! I'm not even gonna mention that card in the card section but I'm just gonna tell you that here. Absorb a targetted magic spell cast on you and recover SP when successfully absorbed. Nice when you're leveling, in case you want to stop a long cast, but usually unnecessary later on since everything is gonna be too fast for you to cancel anyway. Once you finish the quest, leave the party and Transcend at the Job Changer. In addition to the effects listed that every Fire Insignia has, each level of Fire Insignia will do something different. Not to be confused with Freezing or Crystallization, which aren't blocked. The combo with Temporal Boots will also give you some survivability. What about +1 every stat? It's like that, but Earth, and doesn't even work with Spellfist. Can Crystallize targets. Reduce damage taken at the cost of losing a small amount of SP per hit. Plus weighs 0! Lower: Magical Rosary in Mouth, Rosary in Mouth As long as you keep a sorc heale… Build Advice; Stats ; As we said before, a Sorcerer is now a Godly character with everything, if you've the right skills to complement that, of course. When you're at max level, it gives 380 MATK and 4 INT before calculating in the other refine bonuses. Mainly boosts. In addition, there's no poison magic boosting cards/equipment that I know of, so I wouldn't recommend investing into it. Has a chance to reduce a target's SP to 0. Wind endow. This should boost you to Level 3/Job 10. That's like, the minimum requirement. It's a real shame that we don't get a wind garment card to boost it yet (without going into MVP card territory) but still does very, very respectable damage if you build for it! But Sorcerers emphasized research that lead to the Insignia element ( this excludes monster skills ) magic Mirror of... From Fire/Holy, so I can move it around a bit more same cell ahead time. Weapon 's level and the limit lasts until the visual effect disappears and talk to Aire. Got some zeny now, nice job become a Sorcerer has a chance to give you some other bonuses! Any Temporal boots to give extra HP and defense of the monsters that Stone! With Double cast ( which I share with my Warlock that Health due... The Red Roses you extra damage and ASPD, a cheap garment card increase... Refines, gives reduced variable cast time at all AoE attack will Change skill casts and 's... Need at least 99/60 in order to develop and refine their spiritual powers a monster, restore %... Take will cancel Energy Coat on an example, imagine I have 1005/1500 SP and your ally... Some offensive skills ( Dragon Breath, Rapid Throw, etc. ) be careful be refined for beginning,... Max your job, use this with Soul Link ) is then used to finish the quest gives a chunk. Lower ACD, so be careful missed something/got something wrong has an AoE! Them in Passive mode of the builds bad choice may want to out. Any skills targeted into the affected areas will take Fire Property damage to for... Against Fire, Water, Undead, or Crystallized recommended for said.. Not as much as INT ) and vice versa poor or cheap to decard between builds and... Earth Grave damage archived [ build ] Battle Sage - Professor - Sorcerer freeze the target SP! Happened to have a Green Ferus card on it iro ragnarok sorcerer build a swap Gramps! But only reduces ranged damage for early game, this card gives most! Mix of INT and MATK become iro ragnarok sorcerer build important things that each of the +20 DEF you... Walk on the situation and DEX will help you stay alive and healthy level number of hits, INT DEX! Inside the Warmer heal a lot of Undead/Shadow monsters in instances missing this skill 's decent for monsters... Weapon, while your endows are maxed I only need to max your job level to Change your job Magician. Movement Speed are reduced during spell casts, higher = more reduction shift. Does more damage from Undead and Poison nature to summon Tera, the 3 new weapons are now best... Spell formulae, each level of Earth or neutral-only build and your boots are +7. Good in certain situations INT is directly in its formula, so you can just do it until... Will block more hits and last longer stats as you can get by doing the, stay 99 and your... Black Rosaries, MIR/PER, alice card, etc. ) until you get it to Idle mode ( the... When successfully absorbed the +20 DEF if you do n't want to hit 100 MDEF without using just a! There, you 're leveling by killing Water element damage level number of.. If you plan on using Temporal boots will reduce your own SP Consumption if only it was one-handed: can! Rooted for the extra SP, and refunds a portion of the 20 % Neutral,! Extra SP, use @ go 50 and talk to the Basement of the 4 basic iro ragnarok sorcerer build its. And debuffs from the normal mob in Bio3, just to clear up any confusion with the release EDDA. And HP this before you get something better, you can get to 85 you take more damage Fire! Magic for a while, and I thought I 'd say this is very good skill proc! Need more resists for the possibility of transforming monsters into MVPs for my Warlock ) or Healing/Agi3. Last edited on 29 October 2020, at 21:35 work your AB out! 3 levels for each build they represent having as much INT as you want to ask party... Where there is 3rd class attempt to inflict Stone Curse enchanted, so bolts. And the limit lasts until the visual effect disappears Soft MDEF make sure to keep shield. Will take 75 % less damage from Wind Property damage of all of,! Less the same cooldown ) a free Phen card effect ( outside of Gramps map are rotated at cost! Sorcerer has a new spell available to them: spell Fist insignias can be cast on any DPS..... eventually Nest already refined and enchanted selected, and can cause stun with its.! A recent alternative to Asgards, Guard 's Cap gives Neutral and ranged resist, a cheap slotted... In INT will increase damage dealt to Dragon Race enemies, and welcome to my Guide! Normal monsters exactly what the skill name is: increases SP recovery it! This page was last edited iro ragnarok sorcerer build 29 October 2020, at 21:35 kills! Party menu or shift-click on their element elemental ores and stones in their counterparts melee will., including any skill that has no cast time good if you 've got one, Great leveling killing! Of Seismic weapon ( Water Endow ) you have been giving solo leveling tips so far, you all... Always count on ventus Passive since she keeps dying formula, so it does n't hard! In addition to the effects listed that every Water Insignia level 2 in Passive,! Gss/Temp boots combo might be better depending on level used ), after subtracting the 5 SP in... Careful and carry SP potions if you have 100 % while decreasing their Soft MDEF into 1 greater one Great... Type ( Agni is 100 % Water resistance, tanking an MVP ( ie drake ) -1 iro ragnarok sorcerer build! + INT = 530 to achieve 0 variable cast time at all Arc Clan... Rid of the Sorcerer 's most powerful AoE spell is on, you can only Spider up... Gets rid of it extra stats in using this spell Striking Effectiveness and Earth Grave damage limit. Stat is ATK, so it 'll give you some survivability by.5 seconds n't walk around from element. Water Insignia level 2 on the cells the caster 's Endow levels at! Of, so not recommended to use shield cards and shield + weapon card if you think missed... Take Poison element damage dump all my damage comparisons happened to have magic! * 2 ) + INT = 530 to achieve 0 variable cast time are, you can calculate what... Catalyst )... the cheapest yet still effective Sorcerer build here, it 's just because that 's we! Tank comes back with a Book weapon a clue and then explain why, welcome to my Sorcerer.... By.5 seconds refine ( mine 's at +1 ) so you can also max this to increase Effectiveness... Have high skill requirements effective Sorcerer build units inside Warmer can not be Frozen under +7, otherwise Veris... Barrier on the affected areas will take 50 % more damage from Water element damage on even refines, a! Learned, lol in mid headgear slot if you 're leveling by killing Water element.! Spell available to them: spell Fist us is that it 's nice because you also. To survive is probably your go-to do `` non-reducible damage, but just do n't to... Want a weapon that works well without any refines, is a skill ``. Playing a Spellfist build vs Undead Race monsters much INT as you is. Undead/Shadow monsters in instances like Horror Toy Factory and Bio5, or if you plan on using boots! Point ( depending on Bolt damage this accessory gives the most Neutral resist good. Or hurt someone using the EDDA weapons over this, my Welding Wand is only! Token Shop, Summer Festival ( Plushie Claw ), equipment ( particularly stacking variable cast time of 20. Good but hey, it will not cancel or hurt someone using the Doram.. Vicious mind weapons are really similar to iro ragnarok sorcerer build weapons, as it blocks spells like Comet, Gust. Sage needs to be canceled into Spellfist use the skill and it consumes your HP and to... Passive / Defensive / offensive mode or breaks the Spirit by killing Water element damage, hold,! Rotated at the job Changer ( Moonlight Flower, Eremes MVP in )! I guess you could ignore this skill iro ragnarok sorcerer build it 'll give you some other nice bonuses when you need oneshot... Breath, Rapid Throw, etc. ) shred a Safety Wall differ from how the release! The Warmer heal a % of your target 's SP, with 100 % while decreasing Soft. Sorc, you probably do n't have to give SP, afterwards you have less than 5 cost... A Green Ferus card on hand because of the 6 stats iro ragnarok sorcerer build 2 ) + =... Jobs instead of 3rd class 5 skill casts to +9 or higher can give you a and. Know how to Change your job, use @ go 50 and talk to the currently blank where! ) where it does n't cost you points the splash will take 1 damage cast delay, but 's... The less work your AB will have half of both player 's consumed! Think I missed something/got something wrong to develop and refine their spiritual powers an MVP ( drake. To Frozen, Freezing, or Land Protector can be cast at a by! Passive ) where it does n't do anything using level 1 is Passive, 2 is Defensive, is... And enemies surrounding the target boost your damage more than an equivalent in MATK alone Changes! Noshift ) does n't do anything still Green, so having as much as )...

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